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Unreal Action Prototype

Rigging the model in Blender including using Inverse KinematicsAnimating the basics (run)More involved animations (swinging weapons)Importing models, skeletons, and animations into UnrealSequencing animations and tagging sections with Unreal animation montages
C++ code drives main systems and can be extended via blueprintCharacter in world can use primary or secondary abilities (pictured: blocking)Perform combos and do damagePlayers must press the action button at the right time to continue their combo