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Unreal Factory Prototype

Importing meshes, skeletons, and animations into UnrealCorrecting animation issues after importingDefining animation blueprints for character meshesBlending animations for good looking walking and runningDefining item types by extending generic item C++ classes
Describe a conveyor belt's attributes including how it can be interacted withTie meshes, logical components, and UI functionallity together with one blueprintC++ code breaks up logical and physical objects and interacts with Unreal object and BP systemItems can be highlightable if they have click interactionsSimple overlay UI displays in world after clicking a ladder
Different layers (shop, factory, mine) have different control schemesPlayer can view and interact with their inventory on the Factory layerItems (conveyers pictured here) can be placed in world and have arrow hints on functionalityArrow hints show when item flow doesn't workYellow and green arrows show how items will flow before placing
Items are dispensed, transported, and storedEach component defines how it can be interacted withItems can be dragged between two different inventoriesDrag indicator shows whether an item can be dropped or not